new service

spatial & immersive media

interfaces that live in the room, not on a screen. we design them, film them in a real space and prove the idea before anyone writes a line of 3d code.

concept film. spatial interface designed by vinyl, tracked into stock footage of a boutique.
where to start

three safe first steps

tightly scoped work between the web we already build and the spatial web arriving now. each one is small enough to ship this quarter and useful on the phones your customers already own.

01 · 4 weeks

webxr product viewers

let your customers view your products in 3d directly in their mobile browser.

  • one product prepared in 3d from your files or photography
  • a viewer that runs in the browser, with no app to install
  • place it in the room on ios and android
  • embedded on your product page, ready for launch
book a call
02 · 3 weeks

ar social effects

custom tiktok and snapchat effects for launches, events and campaigns.

  • one branded effect designed around your campaign
  • built and submitted for tiktok and snapchat
  • a web ar version that opens from a link or qr code
  • a short film of the effect in use for your own channels
book a call
03 · 2 weeks

spatial ui/ux consulting

readying your digital product for apple vision pro and meta quest.

  • an audit of your product against the visionos and horizon os guidelines
  • a spatial concept for one key flow, designed and filmed like this page
  • a prioritised roadmap your team can build from
book a call
how we prove it

the idea, before the code

  1. 01

    design the interface

    windows, ornaments and tags drawn to apple’s spatial guidelines: frosted glass, real depth and type that stays legible at a distance.

  2. 02

    film a real space

    a slow, steady move through the room the product will live in: a shop floor, a desk or a street.

  3. 03

    track it into the shot

    the interface is camera tracked into the footage, so it holds its place in the room as the camera moves, the way it would through a headset.

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